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Thread Statistics | Show CCP posts - 20 post(s) |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
68
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Posted - 2013.11.08 11:33:00 -
[1] - Quote
Holy crap that's terrible ******* idea |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
68
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Posted - 2013.11.08 11:45:00 -
[2] - Quote
CCP Rise wrote:Kat Ayclism wrote:Holy crap that's terrible ******* idea Would love if you expanded a bit. You really need it expanded that that long of a reload time on a WEAPONS system is freaking horrid?
Yeah weapon types are situational and all, but this change makes the situation you'd ever want to use these in basically none. I wouldn't ever use this garbage when I could just use something else- hell, anything else that doesn't have a 40s reload time.
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Kat Ayclism
Habitual Euthanasia Pandemic Legion
70
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Posted - 2013.11.08 11:58:00 -
[3] - Quote
Kagura Nikon wrote:Bob FromMarketing wrote:CCP Rise Bringing Solo Back those changes HURT solo. Solo ships that used rapid laucnhers now cannto kill anything of their size before reloading. I too have problems understanding situational irony. |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
88
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Posted - 2013.11.08 20:06:00 -
[4] - Quote
Justin Cody wrote:Mr Floydy wrote:Undecided on the weapon change, it's not a class of weapon I'd likely use much - more of a turret person. I like the idea in principle however. However one thing I think needs to happen if you have a 40 second reload.
The ability to cancel it, or pre select the ammo to load on the next reload. Sitting and waiting 40 seconds for it to reload the ammo you don't want is just gonna be massively annoying. Its a bad idea to start this on weapons. Ohhh how about we do this to 220mm AC's! double dps...half ammo and 40 sec reload! Or Artillery! Or Blasters! Sure you'll do 1800 dps but you won't be able to sustain it enough to make a difference! This is like taking viagra with the added side effect of it making you prematurely ejaculate. Sure its extra heavy and creamy but now you have to wait an entire day to do it again! This man is a good man and quality poster. Wrecking these terrible terrible modules while I sleep. Godspeed good sir. Godspeed. |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
90
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Posted - 2013.11.08 21:55:00 -
[5] - Quote
MeBiatch wrote:this thread is missing some tinfoil hattery... where is dinsdale and his claims taht this will ruin high sec mission runners and is only a boost to the large donuts. You already had the tinfoil with your mouthbreathing thought that the only reason anyone from PL would dislike this is because of RHML ravens (lol like heavies can hit for ****) |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
103
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Posted - 2013.11.09 17:48:00 -
[6] - Quote
CCP Rise wrote:I'm not convinced at all by the first complaint. As I've said before, this delay creates new kimds of decision making, it creates spikes of tension in fights rather than a flat amount of damage moving around and beyond those things it can be completely mitigated if you want. As others have pointed out, simply splitting your launchers into two groups and alternating them means you are never stuck in reload. It also means you lose the advantage of having your damage front-loaded into a very high DPS number. Still, if you can completely bypass this 'downside' I don't see how you can argue that this mechanic alone ruins the system.
Here I was thinking this was a feedback thread and that your users might have complaints that're actually listened to about you turning their weapons systems into more ancillary bullshit.
Quote:I commented earlier on the missile switching - I think it is a valid complaint and I'd like to find a work-around for it as an iteration but I don't think it's a show-stopper. Several of the ships using these systems are kinetic bonused which means you don't switch that often. You still have time to switch on the way to a fight based on what damage type might be best. You still have the option to switch as you run out of charges and would be reloading anyway. But again, this is a legit complaint and I want to look into it.
Of course you don't think 40 ******* seconds to swap ammo types is a ******* showstopper. This is your pet ancillary garbage. Your users, however, are telling you differently. Listen to them.
Quote:Most of the complaints about it being a straight up nerf make me feel like going ahead with the old plan and leaving RLML in their current state would have been a mistake. I think most of you feeling this way are just disappointed with the idea of losing a slightly over-powered weapon system, which is understandable. Please keep in mind that this change represents a 15-20% damage drop over long fights but offers a new advantage in trade. I suspect that ships like FW Caracals with RLML will remain very strong. Also, if they don't, it's very easy to tune the reload time down slightly or the rate of fire up slightly to bring them into balance and we would absolutely watch that and make necessary adjustments. I would be extremely unhappy if the numbers were bad and rapid launchers disappeared from Caracals and Fleet Scythes completely.
Whatever, you just wanted an excuse to introduce more ancillary garbage. It's been pointed out over and over that the only reason RLML ships are prevalent currently is because of the absolute dumpster tier damage application of Heavies. RLML are already low dps and you're desperately seeking any reason to call them OP rather than face the reality that its heavies that need the rework (yet again).
The point of the feedback is supposed to be that your ******* users don't have to suffer through you introducing absolute garbage and then *eventually* tweaking it. Ease of doing so or not. You've received your feedback, stop ignoring it.
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Kat Ayclism
Habitual Euthanasia Pandemic Legion
110
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Posted - 2013.11.10 01:15:00 -
[7] - Quote
Bouh Revetoile wrote: BTW, CCP Rise and Fozzy (and certainly some others too) have a lot of pvp experience, yet people deny them it only because of their tag, so really, nobody here actually care about pvp experience or actual global vision of the game and the killboard argument is only a way to dishonnor someone and don't have to bother arguing with him. Forum pvp 101, alias Troll initiation lvl1.
It is because of their PVP backgrounds that I hold them to a higher standard than I do other CCP devs. They both *should* know better on particular things, but you can definitely see their pride in their pet projects/mechanics overwhelming the depth of their knowledge and practical experience. |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
111
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Posted - 2013.11.10 09:18:00 -
[8] - Quote
Ganthrithor wrote: ~*beautiful words*~
:911:
...murrikuh |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
116
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Posted - 2013.11.10 23:04:00 -
[9] - Quote
Bouh Revetoile wrote:Onictus wrote:Blasting small ships is supposed to be the point. Blasting smaller ships is the point of destroyers already and they don't have any other role. What do they become if the Caracal is better than all of them in every single way ? I'll clarify since you're too ignorant to get it: THE POINT OF RLML IS TO BLAST SMALLER SHIPS.
You mouthbreathers seem to keep reading it as "the point of X ship is to blast smaller ships." No, that's the point of the RLMLs- they use frig sized ammo to combat frigs at the EXPENSE of lower (theoretic) dps. The problem being that Heavies are so terrible right now that the APPLIED dps of RLMLs may be higher. That's not an issue of the RLMLs it's an imbalance issue of the heavies. |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
153
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Posted - 2013.11.12 23:04:00 -
[10] - Quote
CCP Rise wrote: I've been discussing the response to this change almost constantly since the thread was posted, both with the CSM and with my fellow designers. I'll cut to the chase and say that the conclusion is to go ahead with the change, with the understanding that it needs to be carefully looked at following release.
This is a ******** thing to do. You have your feedback and yet you're ignoring it, going to other sources to validate your false belief, or trying to handwave off the overwhelming negativity. You're a smarter person than this, Rise- ******* act like it.
Quote: I understand that the current RLML missiles are very strong and you guys like them and that many people would be very unhappy for them to get a significant change regardless of the method we chose. We definitely feel they need a change though. It's a weapon system designed to be best in a particular kind of situation rather than being the best choice for most situations and so one way or another it was going to get tweaked. However, if this change means the system isn't powerful in the situations it's meant for (dunking smaller ships), it will get adjusted until it is. Except they aren't. They're rather weak compared to other weapons systems. Compared to other missiles, yes they are currently better because the other missiles have horrid DAMAGE APPLICATION- not theoretic dps, but the actual, practical application.
Quote:The second part of this topic is whether or not the other medium weapon systems are actually viable. The way players are behaving says they are, but following this release I'd like to have a conversation internally about missiles as a whole and figure out where we stand. Maybe there is some more changes needed and I'd like to look into that. You're looking at missile use in too much of a vacuum and ignoring the context they're used it. Use will stay high because: -They've long been used (word of mouth and recommendations on what to train will hold out over long periods of time). -They require less understanding of eve mechanics in general- that is, one needn't really understand falloff, tracking, etc... to be able to use them to better effect than just being blindly ignorant of the way turrets work would have. -People have favorite weapon types that they can be very reluctant to train out of, or when they have trained others to even use.
Use is a factor to look at, for sure, but it is not the be-all-end-all of determining balance. You have to look for potential biasing factors and you have to look at their damage projection and application in comparison to other weapons systems.
Quote:As far as the long reload mechanic, the feedback is mixed in this thread and mostly positive elsewhere (CSM, internal development, external forums) from what I can tell. MIXED IN THIS THREAD? Are you ******* blind? 90-10 is not "mixed."
Quote: Again, I will say that the concerns about ammo swapping are completely valid and I've talked to my team and we can hopefully address that sometime after Rubicon. This is a terrible approach and you guys have to ******* stop doing it. It's poisonous and lazy. Figure this **** out before shoveling the mechanic in or you damage your user's faith in you.
Quote:Part of the reason I lean towards putting this change in is the common sentiment in most balance threads that homogenization is a big fear among our players. I think favoring new types of interactions rather than adjusting numbers slightly within the same mechanic makes the game more interesting, and everything I've heard from the community points that direction as well (except sometimes when doing something new means changing something old). Introduce a different module or set of modules then? RLMLs are one of the few missile systems actually capable of doing what they should, but instead of recognizing that you flatly label them as "OP" and ignore feedback while only seeking confirmation for your own view.
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Kat Ayclism
Habitual Euthanasia Pandemic Legion
153
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Posted - 2013.11.12 23:06:00 -
[11] - Quote
CCP Rise wrote:PS - saying I don't play the game or use Caracals is completely ridiculous, I think you guys can find more reasonable lines of attack. I would never suggest that you don't play. I know for a fact that you do, this is why I personally hold you to a much higher standard than I would otherwise. I, however, am quite aware that you're attached to your pet project and can see the confirmation bias in even this post from you. |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
154
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Posted - 2013.11.12 23:32:00 -
[12] - Quote
CCP Rise wrote: I also assure you that I am not ignoring negative feedback. There are absolutely a lot of people giving that in this thread. In the past when I've gotten negative feedback which is backed with well articulated arguments I don't hesitate to make changes (see industrial rebalance, electronic attack frig rebalance, battleship rebalance), but in this thread the majority of complaint is very disorganized and unhelpful, that's why I'm instead going with the positive feedback coming from the CSM, from our testing and from some posters here.
"I'm not just ignoring negative feedback but I'm ignoring negative feedback because it's not presented how *I* want it to be."
This is silly and just wordplay on your part. You're intelligent enough to understand why this is a terrible argument.
We all know that you've got your pride wrapped into your project- it's fair enough to do so, but not at the cost of you choosing to ignore the negative feedback in such a juvenile manner. |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
154
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Posted - 2013.11.12 23:46:00 -
[13] - Quote
Zvaarian the Red wrote:Kat Ayclism wrote:CCP Rise wrote: I also assure you that I am not ignoring negative feedback. There are absolutely a lot of people giving that in this thread. In the past when I've gotten negative feedback which is backed with well articulated arguments I don't hesitate to make changes (see industrial rebalance, electronic attack frig rebalance, battleship rebalance), but in this thread the majority of complaint is very disorganized and unhelpful, that's why I'm instead going with the positive feedback coming from the CSM, from our testing and from some posters here.
"I'm not just ignoring negative feedback but I'm ignoring negative feedback because it's not presented how *I* want it to be." This is silly and just wordplay on your part. You're intelligent enough to understand why this is a terrible argument. We all know that you've got your pride wrapped into your project- it's fair enough to do so, but not at the cost of you choosing to ignore the negative feedback in such a juvenile manner. Based on his purely dismissive responses in this thread I think it's rather obvious you are wasting your time with the whole "you are better than that" approach. Didn't say he was better than that- he clearly isn't. But he is intelligent enough to know how completely idiotic he is being. I have no hope on that changing his behavior, but damn do I hope he feels bad about having to act so overwhelmingly stupid. |
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